Resident Evil: The Wesker Children
From Gory Storm
- This article was written by User:AlbertWeskerpwnsChrisRedfield, do not edit, ever.
- This article is apart of the AWpCR continuity.
Everybody thinks I am dead. Hmhmhmhmhm, I can use this to my advantage. Chris, I hope you survive long enough so I can kill you myself.-Albert talking to himself.
Resident Evil: The Wesker Children is the sequel to Resident Evil: Shade. It it centered around brothers Albert and Tony Wesker, the last of the 'Wesker Children'. It takes place a year after Resident Evil 5. The Uroboros Virus saved Wesker's life, but doing so has caused the Uroboros Virus to die. Tony and Albert are the two playable characters. The merchant makes a return. Most characters are playable in the Mercenaries. This game will be mostly about the straining relationship between Albert and Tony.
Contents
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Gameplay
The gameplay is similar to RE5. Like 5, you can automaticly equip a gun by pressing the directional pads, but you can also de-equip your gun, to make use of the games unique hand-to-hand combat. The person can also enter 'virus mode', similar to Shade, but instead of increasing the players ability, it slows down time for a short period. The Heer and the zombies will attack each other, and any Heer killed by a zombie will turn into a zombie.
Story
To read the story, click here.
Chapters
Chapter 1-1, Reawakened
This chapter shows you how to play and how to use the environment to your advantage.
Chapter 1-2, The search for Dr. Li
Albert and Tony search for Dr. Li and discover the village.
Chapter 1-3, The village
Albert and Tony get attacked by heer and get a suprise visit from the B.S.A.A.
Chapter 2-1, Dr. Li Found
Albert and Tony find Dr. Li. But he is protected by someone.
Mercenaries
Albert Wesker
Weapons
Wesker's Samurai Edge(S.T.A.R.S)
8 Gauge Double Barrel Shotgun(S.T.A.R.S)
Desert Eagle(S.T.A.R.S)
AMT Hardballer Longslide .45 ACP(Night-trench)
Smith & Wesson .500(Night-trench)
Melee
Cobra Strike-Head
Tiger Uppercut-Leg
Panther Fang-Arm
Jaguar Kick-BackArm
Mustang Kick-BackLeg
Windfall-Ground
Special
Ghost Butterfly-LargeHead
Rhino Charge-LargeLeg
Sprint-R3
Knee Cannon-During sprint, Press Square
Tony Wesker
Weapons
Compound Bow(Night)
Tommy Gun(Mobster)
Melee
Suplex-Head
Uppercut-Leg
Closeline-Arm
Chokeslam-BackArm
Boot-BackLeg
Elbow Drop-Ground
Special
Right Hook/Left Hook combo-LargeLeg
Headbutt-LargeHead
Sprint-R3
Double Leg Takedown-During Sprint, Press Square
Chris Redfield
Weapons
Samurai Edge Chris' Model(S.T.A.R.S)
M4 Super 90(S.T.A.R.S)
M92F/FS(B.S.A.A)
Ithaca M37(B.S.A.A)
Jill Valentine
Weapons
Samurai Edge Jill's Model(S.T.A.R.S)
Grenade Launcher REmake(S.T.A.R.S)
H&K MP5A5(B.S.A.A)
PX4(B.S.A.A)
H&K PSG-1(B.S.A.A)
Sheva Alomar
(Playable in Mercs)
Weapons
M92F/FS(B.S.A.A)
Skorpion(B.S.A.A)
Dragunov(B.S.A.A)
AK-74(Clubbin)
S75(Clubbin)
Striker(Clibbin)
NPC
Dr. Reginald Fisher
Merchant
Victor Ivanovich
Enemies
Heer
The infected locals. Will attack all other non-luftwaffe enemies.
Common Heer
Most common enemy. Looks like an ordinary human. Found everywere. Can be male or female. Can use a wide range of weapons such as: Axes, scyths, microphones, spears, pikes, bows, crossbows, and molotoves just to name a few. They can also drive vehicles.
Giant Heer
Large heer. About 12 feet in hight. Very rare enemy. Found only in Swampland. Found only to be male. They are the least intellegent of the heer, sometimes doing idiotic and sometimes amusing actions like running into a tree, wall, or running of a cliff, but they make up for in lack of smarts for being the the most durable of the heer.
Screamer Heer
Looks like an ordinary heer with some features only found in screamers. Long claws ans the ability to scream, causing the player to become dizzy for a short time. Only found as female. The weakest of the heer, but by far the fastest.
Queen Heer
The control heer. Can be identified by a large, swollen stomach can produce fully grown Luftwaffe. All subjects appear to be female. They cannot move or defend themselves, but can attract other heer to its location to protect it.
King Heer
The strongest heer. About 7 feet in hight with massive muscle growth, similer to that of a gorilla. Despit there size, they can run just as fast as common heer. Although strong, they are rare, but they are also the most intellegent.
Luftwaffe
One of the most dangerous common enemy in the game. They can fly and are hard to hit, but only take about two hits to kill.
Hunter
Hunter Alpha
The strongest of the hunters and the most common, but usualy travels alone or in pairs. They will attack other enemies, even other hunter species. Fuund anywhere.
Hunter Beta
A bit weaker then the Alpha's, but faster and smarter. Travels alone or in pairs. Found anywhere.
Hunter R
Just as strong as the Alpha's, and as fast as the Beta's, and the most intellegent. Travels in pack between two and ten. Found anywhere.
Hunter Gamma
The fastest of the Hunters, but the weakest. Travels in packs of any size. Only found in swamps and rivers, which are plentiful in the jungle.
Licker
Licker Alpha
The ordinary lickers. They are faster then the Beta Lickers and stronger in attack, but are weaker defensivly, but they do not have a weak point. Found anywhere, but are rare. They will attack other enemies.
Licker Beta
The toughest licker. Because of their ability to reproduce, they are more common then their cousins, but have an exposed heart that is an obvious weak point. Like their cousins, they will attack other enemies, but will not attack Alpha Lickers.
Zombie
One of the toughest normal enemy, but are incredibly slow. Also the most common along with the common heer. They will attack and eat heer, and any heer killed by a zombie will turn into a zombie. Travels in groups of any size.
Crimson Head
The tougher, stronger, and faster then the zombie. They are rarer, but can turn up anywhere. Zombies killed will turn into this guy unless set on fire, loss of limb or head, or being crushed under severe wieght. Will kill other enemies, even other zombies that get in its way of kill you. They will not kill other crimson heads.
Cerberus
The fastest normal enemy. They aren't very strong, but travel in packs of any size. They come in three kinds, Doberman, German Shepherd, and Rotwieler.
Humans
B.S.A.A
The smartest enemies, and the only ones to use guns. Though not as durable as other enemies, being able to kill in one or two hits, they can emplow tactics and can come from anywhere. They can even call for support on a radio.
B.T.R.T
Same as the B.S.A.A, but more common.
Luftwaffe Crow
Common enemy. Very weak and more of a nuisence then a threat.
Luftwaffe Bat
Same as crow, but less common and found only in caves and buildings.
Luftwaffe Cobra
A king cobra. Not very common, but very poisonous and can kill you if you don't use a blue herb to treat the poison.
Luftwaffe Goat
A goat. Common, and average strength. Not very smart, but pretty fast. Not very tough.
Luftwaffe Tiger
Sub-boss
A large, agressive Luftwaffe infected tiger. Very fast, strong, and tough. Uncommon, and only found in the Jungle.
Luftwaffe Elephant
Sub-boss
A hugh elephant with the Luftwaffe. Slow moving, but stronger and tougher then all other sub-bosses. Rare, and found only in the Jungole.
Luftwaffe Crocodile
Sub-boss
A large crocodile infected with the Luftwaffe. Slow on land, but very fast in water, and can insta-kill the player. Rare , and only found in rivers and swamps.
Luftwaffe Python
Sub-boss
A large python with the Luftwaffe. Slow, but attacks fast. Can grab you and crush you beneth its coils, but your partner can resque you by shooting it or stabbing it. Rare, but found everywhere.
T-103
Sub-boss
A tyrant. Rare, and found only in Labs.
Dr. Chang Li G-Virus
First form
Dr. Li's first form bears the most resemblance to the human host. Large tumor-like eyeball protruding from the left arm. Large talons.
Second Form
Gains four more arms, each one with razor sharp talons. Two more smaller eyeballs appear. One on the leg, and the other on his ribcage.
Third Form
Very large. Now has a large tail. Able to climb walls using the four secondary limbs.
Fourth Form
Blob-like in appearance. Similar to Birkin but smaller.
Items
Merchant Items
Compund Bow(Tony Only, Tony's Starting Weapon)
Tompson Submachine Gun
Bowgun
Samurai Edge Wesker's Model(Wesker Only, Wesker's Starting Weapon)
M1911A1
S&W M500
Rocket Launcher
M79 Grenade Launcher
M4 Super 90
Desert Eagle
Dragunov
H&K PSG-1
8 Gauge Double Barrel Shotgun
First Aid Spray Can only buy two
Ammo
9x19 Parabellum Clip
12 Gauge Shells
Alluminum Arrows
.45 ACP Handgun Clip
.45 ACP Submachine Gun Magazine
50 AE Magnum Clip
S&W .500 Magnum Rounds
8 Gauge Shells
Sniper Rounds
Fragmentary Grenade Rounds
Flame Grenade Rounds
Acid Grenade Rounds
Freeze Grenade Rounds
